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~ Chapter 1 ~
Articles & Writings

Writing Portfolio

A compendium of all my recently created written works completed between 2017 - 2022. Includes 2 published articles on the subjects of Film Studies and Social Advocacy. Links to further some further writings available on the title page.

A blog featuring a mix of opinion and analysis to discuss cinema, sociology, and linguistics. All of these topics are combined to argue on points of social advocacy.

~ Chapter 2 ~
Websites

A multifaceted project combining research with a high-fidelity prototype to help increase voter turnout and education among younger generations. Scrolling through the interactive website (click the logo above) will give you access to the project's presentation deck, case study, interactive prototype, as well as all our iterative designs.

Made in collaboration with a 20-person team.
Position: Research + Prototype Design Lead

An interactive timeline of abuse of power by the Chicago Police Department and activism related to police brutality throughout Chicago's history. Also, feel free to visit the Github Repository and Research Case Study!

Made in collaboration with a 7-person team.
Position: Frontend Developer + UX Researcher

An online party game for up to 8 friends! This project is depreciated, but click the logo to view its Github Repository.

Made in collaboration with a 7-person team.
Position: Server Manager + Backend Developer

A PHP-based recipe index and administration panel, featuring a fully-functional administration panel for editing pre-existing recipes and adding new ones.

An unofficial interactive poster for the musical artist Oneohtrix Point Never. Made as a visual experiment for learning SVG interaction and animation.

A Javascript-based zodiac sign which matches you with a notorious / infamous figure in history. Made as a creative project for learning the basics of Javascript development.

~ Chapter 3 ~
Video Games

A short absurdist comedy puzzle game taking place in a 2D maze. Schmoove your way around the Impossimaze to find your way home! Made in 2 weeks as an exploration of Bitsy Hacks and editing the engine.

A short 10-minute visual novel where you talk piles of dirt through their problems to motivate them to turn themselves into houses. Made in a week-long game jam featuring 40 submissions, awarded First Place.

The schematic and project overview for a 2-Player Tetris Arcade machine made using Arduino. The game features functional 1-player and 2-player modes, as well as a togglable speaker that plays the Tetris themesong.

A 2-player digital strategy board game meant for mobile phones. Designed as a basic strategy game meant for replayability, similar to games such as Checkers and Go.

A competitive 2-player top-down bullet hell game. The follow-up / remake of the original NeuroWarriors.

A competitive 2-player top-down bullet hell game.

~ Chapter 4 ~
Board Games

An adventure book made as a companion piece for the TTRPG game Dungeon World. Dreads of Drowden utilizes immersive storytelling and in-depth knowledge of the base Dungeon World system to create an adventure that can fit seamlessly within a pre-existing Dungeon World campaign.

A card game for up to 8 players about creative storytelling and improvisational character building. Draw a series of power cards and create a superhero to fend off against your friends' powerful foes! Featuring over 100 unique powers!

A card game for up to 8 players about arguing over what the would be the worst way to die. Play against your friends and determine who has it worse, and who's death was the biggest grave concern. Featuring 450 unique ways to die and 135 unique death modifiers so that no two rounds are ever quite the same!

Made in collaboration with a 3-person team.
Position: Game Mechanic Designer, Quality Assurance

A card game for up to 8 players about cookin' delicious foods for not-so-delicious eldritch beings. Cult Cookin' mixes a witty aesthetic with mathematic deduction to create an experience that is both fun and educational.

Made in collaboration with a 3-person team.
Position: Game Mechanic Designer, Quality Assurance